Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event is used in the parent blueprint. The note generated states "No value will be returned by reference." This message appears to mirror [Link Removed]
Result:
Event node will show a "Note" referencing the return value.
Expected:
No Note warning shown to match the behavior of Actor event dispatcher with array input
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| 0 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.15 | 
| Created | Feb 16, 2017 | 
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| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |