TimeRemaining doesn't work when animation has a negative play rate
Result:  Time Remaining stays at 0 and JumpStart state is skipped
Expected:  Time Remaining adjusts for negative play rates
Head over to the existing Questions & Answers thread and let us know what's up.
| 13 | 
| Component | OLD - Anim | 
|---|---|
| Affects Versions | 4.14.3, 4.15 | 
| Target Fix | 4.17 | 
| Fix Commit | 3477443 | 
|---|---|
| Main Commit | 3502661 | 
| Created | Feb 16, 2017 | 
|---|---|
| Resolved | Jun 7, 2017 | 
| Updated | May 18, 2020 |