Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case.
RESULT
The shadow disappears completely.
EXPECTED
Half of the cube mesh's shadow is projected since the rest is masked.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42073 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Feb 16, 2017 |
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Resolved | Mar 29, 2017 |
Updated | Apr 27, 2018 |