Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node.
RESULT
Crash
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\AnimPhys\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 633] Array index out of bounds: -1 from an array of size 79 KERNELBASE.dll!0x00000000FD33A06D UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\animphys\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120] UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\animphys\engine\source\runtime\core\private\misc\outputdevice.cpp:70] UE4Editor-Core.dll!FDebug::AssertFailed() [d:\animphys\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor-ImmediatePhysics.dll!FAnimNode_RigidBody::InitPhysics() [d:\animphys\engine\plugins\runtime\immediatephysics\source\immediatephysics\private\bonecontrollers\animnode_rigidbody.cpp:203] UE4Editor-ImmediatePhysics.dll!FAnimNode_RigidBody::RootInitialize() [d:\animphys\engine\plugins\runtime\immediatephysics\source\immediatephysics\private\bonecontrollers\animnode_rigidbody.cpp:521] UE4Editor-Engine.dll!<lambda_783f7e4a896a7234cf4edfe2b98c3af6>::operator()() [d:\animphys\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:148] UE4Editor-Engine.dll!FAnimInstanceProxy::InitializeRootNode() [d:\animphys\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:174] UE4Editor-Engine.dll!UAnimInstance::InitializeAnimation() [d:\animphys\engine\source\runtime\engine\private\animation\animinstance.cpp:208] UE4Editor-Engine.dll!USkeletalMeshComponent::InitializeAnimScriptInstance() [d:\animphys\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:589] UE4Editor-Engine.dll!USkeletalMeshComponent::InitAnim() [d:\animphys\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:543] UE4Editor-Engine.dll!USkeletalMeshComponent::SetAnimInstanceClass() [d:\animphys\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2059] UE4Editor-UnrealEd.dll!FAnimBlueprintThumbnailScene::SetAnimBlueprint() [d:\animphys\engine\source\editor\unrealed\private\thumbnailhelpers.cpp:913] UE4Editor-UnrealEd.dll!UAnimBlueprintThumbnailRenderer::Draw() [d:\animphys\engine\source\editor\unrealed\private\thumbnailrendering\animblueprintthumbnailrenderer.cpp:25] UE4Editor-UnrealEd.dll!ThumbnailTools::RenderThumbnail() [d:\animphys\engine\source\editor\unrealed\private\objecttools.cpp:3924] UE4Editor-UnrealEd.dll!ThumbnailTools::GenerateThumbnailForObjectToSaveToDisk() [d:\animphys\engine\source\editor\unrealed\private\objecttools.cpp:3990] UE4Editor-UnrealEd.dll!UUnrealEdEngine::GeneratePackageThumbnailsIfRequired() [d:\animphys\engine\source\editor\unrealed\private\unrealedsrv.cpp:443] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\animphys\engine\source\editor\unrealed\private\unrealedsrv.cpp:661] UE4Editor-UnrealEd.dll!InternalSavePackage() [d:\animphys\engine\source\editor\unrealed\private\filehelpers.cpp:2749] UE4Editor-UnrealEd.dll!FEditorFileUtils::PromptForCheckoutAndSave() [d:\animphys\engine\source\editor\unrealed\private\filehelpers.cpp:3367] UE4Editor-AssetTools.dll!FAssetTypeActions_Skeleton::PerformRetarget() [d:\animphys\engine\source\developer\assettools\private\assettypeactions\assettypeactions_skeleton.cpp:645] UE4Editor-AssetTools.dll!FAssetTypeActions_Skeleton::RetargetAnimationHandler() [d:\animphys\engine\source\developer\assettools\private\assettypeactions\assettypeactions_skeleton.cpp:590] UE4Editor-AssetTools.dll!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_Skeleton,0,TTypeWrapper<void> __cdecl(USkeleton * __ptr64,USkeleton * __ptr64,bool,bool,bool,EditorAnimUtils::FNameDuplicationRule const * __ptr64)>::Execute() [d:\animphys\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor-UnrealEd.dll!SAnimationRemapSkeleton::OnApply() [d:\animphys\engine\source\editor\unrealed\private\sskeletonwidget.cpp:951] UE4Editor-UnrealEd.dll!TMemberFunctionCaller<SAnimationRemapSkeleton,FReply (__cdecl SAnimationRemapSkeleton::*)(void) __ptr64>::operator()<>() [d:\animphys\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor-UnrealEd.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAnimationRemapSkeleton,FReply (__cdecl SAnimationRemapSkeleton::*)(void) __ptr64> >() [d:\animphys\engine\source\runtime\core\public\delegates\tuple.h:134] UE4Editor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,SAnimationRemapSkeleton,0,FReply __cdecl(void)>::Execute() [d:\animphys\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\animphys\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\animphys\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278] UE4Editor-Slate.dll!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5013] UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5002] UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5469] UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5446] UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:1698] UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120] UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] USER32.dll!0x0000000077359BBD USER32.dll!0x00000000773598C2 UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\animphys\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980] UE4Editor.exe!FEngineLoop::Tick() [d:\animphys\engine\source\runtime\launch\private\launchengineloop.cpp:3008] UE4Editor.exe!GuardedMain() [d:\animphys\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor.exe!GuardedMainWrapper() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor.exe!WinMain() [d:\animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32.dll!0x00000000772359CD ntdll.dll!0x000000007746A561 ntdll.dll!0x000000007746A561
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42090 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3336018 |
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Main Commit | 3362661 |
Created | Feb 17, 2017 |
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Resolved | Mar 7, 2017 |
Updated | Apr 27, 2018 |