A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing.
start "SERVER (STEAM VR)" "UE4Editor.exe" "D:\Unreal Projects\VrTemplateNetworked\VrTemplateNetworked.uproject" MotionControllerMap?listen -game -log -hmd=steamvr start "CLIENT (OCULUS RIFT)" "UE4Editor.exe" "D:\Unreal Projects\VrTemplateNetworked\VrTemplateNetworked.uproject" 127.0.0.1 -game -log -hmd=oculusrift
With the batch file for me it seems to always repro, but the licensee mentioned it was timing specific
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42130 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Created | Feb 20, 2017 |
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Resolved | Mar 20, 2017 |
Updated | Sep 16, 2019 |