After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately.
RESULT
Editor Crashes on startup.
EXPECTED
Either the project loads up or a warning message appears notifying that LPV isn't compatible with forward shading.
UE4Editor_Renderer!FRCPassPostProcessInput::ComputeOutputDesc() postprocessinput.cpp:26 UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyGatherDependencies() renderingcompositiongraph.cpp:306 UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyGatherDependencies() renderingcompositiongraph.cpp:278 UE4Editor_Renderer!FRenderingCompositePassContext::Process() renderingcompositiongraph.cpp:207 UE4Editor_Renderer!FCompositionLighting::ProcessAfterBasePass() compositionlighting.cpp:384 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1006 UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1649 UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:868 UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:932 UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:679 UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:320 UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:454 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.20 |
Target Fix | 4.20 |
Created | Feb 20, 2017 |
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Resolved | May 1, 2018 |
Updated | May 31, 2018 |