This crash only occurs when the asset is dragged and dropped into the level.
Workaround
Add the asset to the level, then to the sequence.
NOTE
This does not occur in //UE4/Main
Result: The engine crashes
Expected Result: SK_Mannequin is added to the Level sequence and the viewport
UE4Editor_MovieScene!FUObjectAnnotationSparse<FIsSpawnable,1>::AddAnnotation() uobjectannotation.h:80 UE4Editor_MovieScene!UMovieScene::AddSpawnable() moviescene.cpp:96 UE4Editor_Sequencer!FSequencer::AddSpawnable() sequencer.cpp:2985 UE4Editor_Sequencer!FSequencer::MakeNewSpawnable() sequencer.cpp:2999 UE4Editor_Sequencer!SSequencer::OnAssetsDropped() ssequencer.cpp:1567 UE4Editor_Sequencer!SSequencer::OnDrop() ssequencer.cpp:1469 UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator() slateapplication.cpp:5040 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5036 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5469 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5446 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1698 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3008 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3312046 |
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Main Commit | 3362661 |
Created | Feb 20, 2017 |
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Resolved | Feb 20, 2017 |
Updated | Apr 27, 2018 |