Description

In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into the shape of a hand. In 4.15 this does not occur, the mouse does not change for either insatnce. I have reviewed the Release Notes for 4.15 and did not find anything pertaining to this being a feature that was changed.

Regression:
Worked in 4.14.3 CL 3249277 (4.14.3 Binary Release)

Does not work in 4.15.0 CL 3299760 (4.15.0 Binary Release)

Steps to Reproduce
  1. Open a blank project (no starter content needed)
  2. Create an Actor Class BP > name "Actor_BP"
  3. Open Actor_BP > go to its event graph
  4. Pull off of Begin Play node and get any node with pins (I used Set Vector Parameter Value)
  5. Promote any pin to a variable
  6. Hover over pin

Results: Mouse no longer changes to a crosshair
Expected: Mouse should change to a crosshair

#Press and hold control then left click and drag with mouse to mouse to move the connected pin's connection
Results: Mouse again does not change
Expected: Mouse should change the shape of a hand grabbing the wire

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.15
Target Fix4.16
Fix Commit3396795
Main Commit3427032
Release Commit3396795
CreatedFeb 20, 2017
ResolvedApr 17, 2017
UpdatedMay 6, 2017
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