User report: With 4.15 using only auto generated LOD's static mesh LOD levels can't share computed lightmaps anymore. This cause severe memory increase and it's making lightmass build times way slower. It's also cause visible LOD's popping even with production quality lights. With 4.14 lightmaps could be shared between LOD's.
Rebuild lighting on a level with staticmeshes with LODs created in the StaticMesh editor
Compare generated lighting filesize and build times
Head over to the existing Questions & Answers thread and let us know what's up.
37 |
Component | UE - Graphics Features |
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Affects Versions | 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3324755 |
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Created | Feb 21, 2017 |
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Resolved | Feb 28, 2017 |
Updated | Apr 27, 2018 |