The FRawInputDeviceConfiguration struct is not exposed so attempting to define custom raw input device configs fails with unresolved external errors when using:
FRawInputDeviceConfiguration newConfiguration;
If a pointer is used instead:
FRawInputDeviceConfiguration* newConfiguration;
VS errors at:
RawInputSettings->DeviceConfigurations.Add(newConfiguration);
stating that it cannot convert argument from FRawInputDeviceConfiguration* to FRawInputDeviceConfiguration&&.
Regression:
No - Raw Input not available prior to 4.15
Result:
Unresolved External errors when using FRawInputDeviceConfiguration
Expected:
FRawInputDeviceConfiguration is exsposed and custom device configurations can be setup.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 4.15 |
| Target Fix | 4.16 |
| Fix Commit | 3317495 |
|---|---|
| Main Commit | 3358685 |
| Created | Feb 21, 2017 |
|---|---|
| Resolved | Feb 22, 2017 |
| Updated | Apr 27, 2018 |