When the mobility type of a child actor component and the class it is spawning are incompatible the error message no longer makes sense.
Drop a Add Child Actor Component node in to the UCS of an Actor
Set the Class to StaticMeshActor
Note confusing error message
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42209 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3314359 |
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Created | Feb 21, 2017 |
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Resolved | Feb 21, 2017 |
Updated | Apr 27, 2018 |