When trying to undo a single digit change the editor will crash. For example, if a user highlights and replaces a single number in the size of a widget and then attempts to undo, the editor will crash.
Note: Does NOT happen in 4.14, It is a regression
Expected: The size of the widget would revert back to 100 from 200 when using Ctrl+Z
Result: The editor crashes when trying to undo a single digit change
UE4Editor_CoreUObject!CastLogError() casts.cpp:11 UE4Editor_UMG!CastChecked<UUserWidget,UObject>() casts.h:211 UE4Editor_UMG!UWidgetAnimation::CanPossessObject() widgetanimation.cpp:114 UE4Editor_Sequencer!FSequencer::GetHandleToObject() sequencer.cpp:1784 UE4Editor_UMGEditor!FMovieSceneTrackEditor::FindOrCreateHandleToObject() moviescenetrackeditor.h:124 UE4Editor_UMGEditor!FKeyframeTrackEditor<UMovieSceneMarginTrack,UMovieSceneMarginSection,FMarginKey>::AddKeysToObjects() keyframetrackeditor.h:93 UE4Editor_UMGEditor!FPropertyTrackEditor<UMovieSceneMarginTrack,UMovieSceneMarginSection,FMarginKey>::OnKeyProperty() propertytrackeditor.h:200 UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,FPropertyTrackEditor<UMovieSceneMarginTrack,UMovieSceneMarginSection,FMarginKey>,bool __cdecl() delegateinstancesimpl.h:557 UE4Editor_UMGEditor!FMovieSceneTrackEditor::AnimatablePropertyChanged() moviescenetrackeditor.h:97 UE4Editor_UMGEditor!FPropertyTrackEditor<UMovieSceneMarginTrack,UMovieSceneMarginSection,FMarginKey>::OnAnimatedPropertyChanged() propertytrackeditor.h:175 UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,FPropertyTrackEditor<UMovieSceneMarginTrack,UMovieSceneMarginSection,FMarginKey>,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_Sequencer!TBaseMulticastDelegate<void,FPropertyChangedParams const & __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_Sequencer!FSequencerObjectChangeListener::BroadcastPropertyChanged() sequencerobjectchangelistener.cpp:100 UE4Editor_Sequencer!FSequencerObjectChangeListener::OnPropertyChanged() sequencerobjectchangelistener.cpp:35 UE4Editor_Sequencer!TBaseRawMethodDelegateInstance<1,FSequencerObjectChangeListener,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_PropertyEditor!TBaseMulticastDelegate<void,TArray<UObject * __ptr64,FDefaultAllocator> const & __ptr64,IPropertyHandle const & __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_PropertyEditor!FPropertyChangeListener::ScanForChanges() propertychangelistener.cpp:257 UE4Editor_Sequencer!FSequencerObjectChangeListener::OnObjectPostEditChange() sequencerobjectchangelistener.cpp:347 UE4Editor_Sequencer!TBaseRawMethodDelegateInstance<0,FSequencerObjectChangeListener,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_CoreUObject!TBaseMulticastDelegate<void,UObject * __ptr64,FPropertyChangedEvent & __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UMG!UCanvasPanelSlot::PostEditChangeChainProperty() canvaspanelslot.cpp:255 UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() propertynode.cpp:2368 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:561 UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:361 UE4Editor_PropertyEditor!FPropertyHandleFloat::SetValue() propertyhandleimpl.cpp:2900 UE4Editor_PropertyEditor!SPropertyEditorNumeric<float>::OnValueCommitted() spropertyeditornumeric.h:495 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<float>,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<float>,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_PropertyEditor!TBaseDelegate<void,float,enum ETextCommit::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_PropertyEditor!SSpinBox<float>::CommitValue() sspinbox.h:744 UE4Editor_PropertyEditor!SSpinBox<float>::TextField_OnTextCommitted() sspinbox.h:680 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<float>,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<float>,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624 UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() slateeditabletextlayout.cpp:693 UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2815 UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2707 UE4Editor_Slate!FSlateApplication::ClearKeyboardFocus() slateapplication.cpp:2585 UE4Editor_UMGEditor!SWidgetDetailsView::ClearFocusIfOwned() swidgetdetailsview.cpp:291 UE4Editor_UMGEditor!SWidgetDetailsView::OnEditorSelectionChanging() swidgetdetailsview.cpp:211 UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,SWidgetDetailsView,void __cdecl() delegateinstancesimpl.h:648 UE4Editor_UMGEditor!TBaseMulticastDelegate<void>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UMGEditor!FWidgetBlueprintEditor::RefreshPreview() widgetblueprinteditor.cpp:720 UE4Editor_UMGEditor!FWidgetBlueprintEditor::OnBlueprintChangedImpl() widgetblueprinteditor.cpp:304 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() blueprinteditorutils.cpp:2134 UE4Editor_Kismet!FixSubObjectReferencesPostUndoRedo() blueprinteditormodule.cpp:164 UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() editorserver.cpp:5220 UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() editorserver.cpp:1220 UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:766 UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() delegateinstancesimpl.h:856 UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_UnrealEd!UTransBuffer::Undo() editortransaction.cpp:866 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:433 UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216 UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160 UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() basetoolkit.cpp:74 UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() sstandaloneasseteditortoolkithost.cpp:338 UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4681 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:238 UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:220
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3320927 |
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Created | Feb 21, 2017 |
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Resolved | Feb 24, 2017 |
Updated | Apr 27, 2018 |