Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example)
Head over to the existing Questions & Answers thread and let us know what's up.
10 |
Component | UE - Platform - XR |
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Affects Versions | 4.15 |
Target Fix | 4.23 |
Created | Feb 21, 2017 |
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Resolved | May 17, 2019 |
Updated | Sep 16, 2019 |