Mesh Overlay always lags behind actual selection.
Workaround: Use the skeleton tree to select bones.
Result: Selecting BoneA does nothing, selecting BoneB shows the bone weights for BoneA. It is one selection behind every time
Expected: Bone weight is shown for the bone that is selected
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3365428 |
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Main Commit | 3385232 |
Created | Feb 21, 2017 |
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Resolved | Mar 27, 2017 |
Updated | May 18, 2020 |