See https://udn.unrealengine.com/questions/336882/hlod-dynamic-shadow-issues.html . Potential major performance issues with HLOD and dynamic shadowing incorrectly drawing sub meshes. Also missing shadow flag propagation.
See description.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42254 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3 |
Target Fix | 4.16 |
Created | Feb 22, 2017 |
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Resolved | Apr 24, 2017 |
Updated | May 26, 2017 |