UE4Editor_DetailCustomizations!FMarginStructCustomization::OnMarginTextCommitted() margincustomization.cpp:212
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMarginStructCustomization,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance<0,FMarginStructCustomization,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_Slate!TBaseDelegate<void,FText const & __ptr64,enum ETextCommit::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() slateeditabletextlayout.cpp:693
UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2815
UE4Editor_Slate!FSlateApplication::SetUserFocus() slateapplication.cpp:2707
UE4Editor_Slate!FSlateApplication::ClearKeyboardFocus() slateapplication.cpp:2585
UE4Editor_UMGEditor!SWidgetDetailsView::ClearFocusIfOwned() swidgetdetailsview.cpp:291
UE4Editor_UMGEditor!SWidgetDetailsView::OnEditorSelectionChanging() swidgetdetailsview.cpp:211
UE4Editor_UMGEditor!TBaseRawMethodDelegateInstance<0,SWidgetDetailsView,void __cdecl() delegateinstancesimpl.h:648
UE4Editor_UMGEditor!TBaseMulticastDelegate<void>::Broadcast() delegatesignatureimpl.inl:937
UE4Editor_UMGEditor!FWidgetBlueprintEditor::RefreshPreview() widgetblueprinteditor.cpp:720
UE4Editor_UMGEditor!FWidgetBlueprintEditor::OnBlueprintChangedImpl() widgetblueprinteditor.cpp:304
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() delegatesignatureimpl.inl:937
UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() blueprinteditorutils.cpp:2134
UE4Editor_Kismet!FixSubObjectReferencesPostUndoRedo() blueprinteditormodule.cpp:164
UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndo() editorserver.cpp:5220
UE4Editor_UnrealEd!UEditorEngine::HandleTransactorUndo() editorserver.cpp:1220
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:766
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl() delegateinstancesimpl.h:856
UE4Editor_UnrealEd!TBaseMulticastDelegate<void,FUndoSessionContext,bool>::Broadcast() delegatesignatureimpl.inl:937
UE4Editor_UnrealEd!UTransBuffer::Undo() editortransaction.cpp:866
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:433
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160
UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() basetoolkit.cpp:74
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() sstandaloneasseteditortoolkithost.cpp:338
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4681
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:238
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:220
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4679
UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4592
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1533
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2120
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:980
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2977
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134
UE4Editor!WinMain() launchwindows.cpp:210
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>