If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the original number of elements in its array (original meaning the number of elements before removal)
Expected: The duplicated actor would only have 2 array elements
Result: The duplicated actor has 5 array elements (even though the instance the second actor was duplicated from only has 2 elements)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42278 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3340642 |
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Main Commit | 3358685 |
Created | Feb 22, 2017 |
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Resolved | Mar 10, 2017 |
Updated | Apr 27, 2018 |