Compile UE4Editor for Windows in any configuration
Make any change to Engine/Source/Runtime/Launch/Resources/Version.h (or just open and save it, to touch the timestamp)
Compile UE4Editor again (without doing a full rebuild)
Note that the PCLaunch.rc and ModuleVersionResource.rc.inl files are not rebuilt, even though they include Version.h.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42411 in the post.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.15 |
Target Fix | 4.15.1 |
Fix Commit | 3323524 |
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Created | Feb 27, 2017 |
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Resolved | Feb 27, 2017 |
Updated | Apr 27, 2018 |