Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game.
The reason this is happening is that the Focus Distance is being manipulated on tick. See the attached screenshot.
Callstack in the logs is really generic.
Result: Crash
Expected: Game plays like it does in PIE
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.13.2, 4.14.3, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3356193 |
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Main Commit | 3358685 |
Created | Feb 27, 2017 |
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Resolved | Mar 21, 2017 |
Updated | Jul 17, 2019 |