Description

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game.

The reason this is happening is that the Focus Distance is being manipulated on tick. See the attached screenshot.

Callstack in the logs is really generic.

Steps to Reproduce
  1. Download the Attached project
  2. File>Package for Windows 64 bit
  3. Launch the packaged game

Result: Crash
Expected: Game plays like it does in PIE

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Fixed
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.13.24.14.34.15
Target Fix4.16
Fix Commit3356193
Main Commit3358685
CreatedFeb 27, 2017
ResolvedMar 21, 2017
UpdatedJul 17, 2019
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