The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = TestCat)
TMap<FGameplayTagContainer, float> MyMap;
RESULT:
The Editor crashes with the error: Assertion failed: PropertyFlags & CPF_HasGetValueTypeHash [Link Removed] [Line: 1257]
EXPECTED:
A warning is displayed that an unhashable struct cannot be used as a key for a TMap.
Assertion failed: PropertyFlags & CPF_HasGetValueTypeHash [File:D:\Main-Builds\Stream\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp] [Line: 1257] UE4Editor_Core!FDebug::AssertFailed() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!UProperty::GetValueTypeHash() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\property.cpp:1258] UE4Editor_CoreUObject!FScriptSet::Rehash() [d:\main-builds\stream\engine\source\runtime\core\public\containers\set.h:1430] UE4Editor_CoreUObject!FScriptMapHelper::Rehash() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\propertymap.cpp:1021] UE4Editor_PropertyEditor!FPropertyNode::PropagateContainerPropertyChange() [d:\main-builds\stream\engine\source\editor\propertyeditor\private\propertynode.cpp:2815] UE4Editor_PropertyEditor!FPropertyValueImpl::AddChild() [d:\main-builds\stream\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:1226] UE4Editor_PropertyEditor!FPropertyHandleMap::AddItem() [d:\main-builds\stream\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3973] UE4Editor_PropertyEditor!FPropertyEditor::OnAddItem() [d:\main-builds\stream\engine\source\editor\propertyeditor\private\presentation\propertyeditor\propertyeditor.cpp:216] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,FPropertyEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,FPropertyEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:433] UE4Editor_PropertyEditor!SDetailsViewBase::Tick() [d:\main-builds\stream\engine\source\editor\propertyeditor\private\sdetailsviewbase.cpp:1095] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:777] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_Slate!SBox::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:237] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_Slate!SBorder::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_Slate!SBorder::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_Slate!SSplitter::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:168] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_Slate!SBorder::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:86] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_Slate!SSplitter::OnPaint() [d:\main-builds\stream\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:168] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:46] UE4Editor_SlateCore!SPanel::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\spanel.cpp:21] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SOverlay::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:102] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:37] UE4Editor_SlateCore!SWindow::OnPaint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1831] UE4Editor_SlateCore!SWidget::Paint() [d:\main-builds\stream\engine\source\runtime\slatecore\private\widgets\swidget.cpp:780] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1159] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1248] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1399] UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1116] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1721] UE4Editor_Slate!FSlateApplication::Tick() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1513] UE4Editor!FEngineLoop::Tick() [d:\main-builds\stream\engine\source\runtime\launch\private\launchengineloop.cpp:3124] UE4Editor!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3336694 |
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Main Commit | 3345747 |
Created | Feb 28, 2017 |
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Resolved | Mar 8, 2017 |
Updated | Apr 27, 2018 |