Description

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding.

Steps to Reproduce
  1. Open attached project
  2. Select the SceneCapture2d actor and enable Visibility under rendering section

RESULT
The gpu particles will start falling through the floor mesh.

EXPECTED
The scene capture actor starts capturing the scene and the gpu particles continue colliding against floor.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.14.34.15
Target Fix4.20
Fix Commit3944065
Main Commit4042226
Release Commit4095966
CreatedFeb 28, 2017
ResolvedMar 13, 2018
UpdatedMay 31, 2018
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