When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding.
RESULT
The gpu particles will start falling through the floor mesh.
EXPECTED
The scene capture actor starts capturing the scene and the gpu particles continue colliding against floor.
Head over to the existing Questions & Answers thread and let us know what's up.
13 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.20 |
Fix Commit | 3944065 |
---|---|
Main Commit | 4042226 |
Release Commit | 4095966 |
Created | Feb 28, 2017 |
---|---|
Resolved | Mar 13, 2018 |
Updated | May 31, 2018 |