When using the rotate about axis node and WPO to move the vertices of an object to always face the player this seems to introduce some shading errors with any light (except skylight).
RESULT
The objects will be lit incorrectly at some angles or cast incorrect self shadows. The effect is more obvious from different directional lighting angles.
EXPECTED
The objects rotate to face the camera and are lit correctly according to the directional light's rotation.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42472 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.16 |
Created | Mar 1, 2017 |
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Resolved | Mar 1, 2017 |
Updated | Apr 27, 2018 |