Min roughness in the light settings currently aren't working in the forward shading mode.
RESULT
The specular highlight appears as though the roughness is still 0
EXPECTED
The Highlight grows and fades away as the min roughness value increases simulating an increase in the materials roughness
Head over to the existing Questions & Answers thread and let us know what's up.
22 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15 |
Created | Mar 1, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |