Collision Responses will reset to previous setting after changing the Preset Collision Profile.
After the change is made and "Accept" is pressed, the Collision Responses will still have the old checkbox marked when the Preset is re-edited.
Frequency: 1 out of 15 times
User Description:
Often, it takes a couple tries for modifications to the trace channel collision response of a collision preset to actually change.
This behavior is consistent on two computers, both running 4.15. DefaultEngine.ini is writable.
1. Open QA-Game
2. Project Settings > Engine > Collision
3. Drop down Preset
4. Select the first preset "NoCollision" > Edit
5. In the Edit Profile window, change either a Trace Type or Object Type to a different checkbox
6. Select "Accept"
7. Select "NoCollision" again & Edit
8. If the correct checkbox is active, repeat steps 4-7
Results: About 1 out of 15 times; the last change will not be saved and the old checkbox will still be checked
Expected: For the change to be saved everytime
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How does UMG set overlapping layouts?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.14.3, 4.15, 4.16 |
Target Fix | 4.16 |
Fix Commit | 3365499 |
---|---|
Main Commit | 3385232 |
Created | Mar 1, 2017 |
---|---|
Resolved | Mar 27, 2017 |
Updated | Apr 27, 2018 |