Using Execute Console Command nodes to record and play back a demo is causing a crash in standalone. Using the console commands themselves does not seem to cause the same crash to occur.
Result: Camera snaps to the world origin and player can no longer move. Crash occurs upon exiting standalone
Expected: Demo would play and no crash would occur
Error Message:
Assertion failed: GEngine->FindNamedNetDriver( this, DemoNetDriverName ) == DemoNetDriver [Link Removed] [Line: 3228]
Callstack:
UE4Editor_Core!FDebug::AssertFailed() [d:\unrealengine-4.15.0-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Engine!UWorld::DestroyDemoNetDriver() [d:\unrealengine-4.15.0-release\engine\source\runtime\engine\private\world.cpp:3230] UE4Editor_Engine!UEngine::ShutdownWorldNetDriver() [d:\unrealengine-4.15.0-release\engine\source\runtime\engine\private\unrealengine.cpp:8759] UE4Editor_Engine!UGameEngine::PreExit() [d:\unrealengine-4.15.0-release\engine\source\runtime\engine\private\gameengine.cpp:668] UE4Editor!FEngineLoop::Exit() [d:\unrealengine-4.15.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:2635] UE4Editor!GuardedMain() [d:\unrealengine-4.15.0-release\engine\source\runtime\launch\private\launch.cpp:177] UE4Editor!GuardedMainWrapper() [d:\unrealengine-4.15.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\unrealengine-4.15.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
15 |
Component | UE - Networking |
---|---|
Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3506129 |
---|
Created | Mar 2, 2017 |
---|---|
Resolved | Jun 23, 2017 |
Updated | Oct 6, 2020 |