In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprint. It will transform correctly the first time.
Regression:
This issue does not occur in Binary version 4.14.3 (CL 3249277)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Bullet replication problem. The players sees each other but does not see the bullet
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3352947 |
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Main Commit | 3379345 |
Created | Mar 2, 2017 |
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Resolved | Mar 17, 2017 |
Updated | Apr 27, 2018 |