If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the struct in the array is created in a code class instead of being a Blueprint struct, the data is filled in correctly.
RESULT:
All of the data is filled in in the datatable except for the data for the struct array. This data is either "None" or "0."
EXPECTED:
The struct array data is filled in correctly.
WORKAROUND:
Create the first struct in step 2 in a code class. If the struct is created in code instead of as a Blueprint struct, the data is filled in correctly.
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3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14.3, 4.16 |
Target Fix | 4.19 |
Created | Mar 6, 2017 |
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Resolved | Dec 5, 2017 |
Updated | Feb 7, 2018 |