PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn't happen, leading to memory leaks.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-42733 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3350134 |
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Main Commit | 3362661 |
Created | Mar 9, 2017 |
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Resolved | Mar 16, 2017 |
Updated | Apr 27, 2018 |