The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac.
Found in 4.15. Unable to reproduce in 4.14.3. This is a regression.
Alternate Repro:
Result: Editor crashes
Expected: No crash would occur
UE4Editor-Engine.dylib!FBatchedElements::Draw() UE4Editor-Engine.dylib!FSimpleElementCollector::DrawBatchedElements() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderEditorPrimitives() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderBasePass() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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