This report is a duplicate of UE-42441
Making a blueprint variable a container (a Set or a Map with the Variable's "Pin Type" set to a custom Enum) and restarting the editor causes the editor to crash when opening the blueprint.
Note:
Only occurs with custom Enums. Crash does not occur if Enum is created in the editor.
Regression:
No - cannot specify container type for variable in 4.14 or earlier
UENUM(BlueprintType) enum class EKoro : uint8 { None UMETA(DisplayName = "None"), Ta UMETA(DisplayName = "Ta"), Ko UMETA(DisplayName = "Ko"), Ga UMETA(DisplayName = "Ga"), Po UMETA(DisplayName = "Po"), Onu UMETA(DisplayName = "Onu"), Le UMETA(DisplayName = "Le"), Av UMETA(DisplayName = "Av"), Kra UMETA(DisplayName = "Kra"), Ba UMETA(DisplayName = "Ba"), Bo UMETA(DisplayName = "Bo"), Ce UMETA(DisplayName = "Ce"), De UMETA(DisplayName = "De"), Fa UMETA(DisplayName = "Fa"), Fe UMETA(DisplayName = "Fe"), Su UMETA(DisplayName = "Su"), Vo UMETA(DisplayName = "Vo") };
Result:
Editor crashes when opening the blueprint after restart
Expected:
Blueprint opens and can be edited after editor restart
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:c807849e05a0413d99e379f2802cae9c Assertion failed: PropertyFlags & CPF_HasGetValueTypeHash [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp] [Line: 1240] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!UProperty::GetValueTypeHash() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\property.cpp:1241] UE4Editor_CoreUObject!FScriptSet::Rehash() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\containers\set.h:1430] UE4Editor_CoreUObject!UMapProperty::SerializeItem() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertymap.cpp:328] UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:180] UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1105] UE4Editor_CoreUObject!UClass::SerializeDefaultObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3708] UE4Editor_Engine!UBlueprintGeneratedClass::SerializeDefaultObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:286] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3429] UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredExports() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1597] UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1383] UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3483] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4148] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4370] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3844] UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4370] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3844] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2894] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3041] UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1311] UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1477] UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:756] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:843] UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:903] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:232] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1848] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3693] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:800] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\public\widgets\views\stablerow.h:287] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5473] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5471] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5454] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5432] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1702] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2977] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Foundation - Core |
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Affects Versions | 4.15 |
Created | Mar 14, 2017 |
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Resolved | Mar 14, 2017 |
Updated | Apr 27, 2018 |