Description

There are no errors or warnings in the console output or logs that suggest anything went wrong.
Also attempted to import a .PNG with no luck.

Exact command used, use of <user> where appropriate:

UE4Editor-Cmd.exe "C:\Users\<user>\Documents\Unreal Projects\CommandletImport\CommandletImport.uproject" -run=ImportAssets -AllowCommandletRendering -source="C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX" -dest="/Game/Content/TestImport" -nosourcecontrol -replaceexisting

Relevant command line output, use of <user> where appropriate:

LogTexture:Display: Building textures: gizmo_colors (AutoDXT)
LogInit:Display:
LogInit:Display: Success - 0 error(s), 0 warning(s)
LogInit:Display:
Execution of commandlet took:  0.13 seconds

Relevant commandlet output, use of <user> where appropriate:

LogAutomatedImport: Factory was not specified, will be set automatically
LogAutomatedImport: Importing group AutomatedAssetImportData_0
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX)
LogFbx: ItemName: GlobalSettings, ItemCount : 1
LogFbx: ItemName: AnimationStack, ItemCount : 1
LogFbx: ItemName: AnimationLayer, ItemCount : 1
LogFbx: ItemName: Model, ItemCount : 1
LogFbx: ItemName: Geometry, ItemCount : 1
LogFbx: ItemName: Material, ItemCount : 1
LogFbx: ItemName: Texture, ItemCount : 1
LogFbx: ItemName: Video, ItemCount : 1
LogFbx: Loading FBX Scene from C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX
LogFbx: FBX Scene Loaded Succesfully
LogFbx: Loading FBX Scene from C:\Users\<user>\Desktop\NewAessts\Max_Z-Up_Y-Forward.FBX
LogFbx: FBX Scene Loaded Succesfully
LogLinker: Can't find file '/Game/Content/TestImport/gizmo_material'
LogLinker: Can't find file '/Game/Content/TestImport/gizmo_material'
LogLinker: Can't find file '/Game/Content/TestImport/gizmo_colors'
LogLinker: Can't find file '/Game/Content/TestImport/gizmo_colors'
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogTexture:Display: Building textures: gizmo_colors (AutoDXT)
LogMaterial: Missing cached shader map for material gizmo_material, compiling. 
LogStaticMesh: Building static mesh Max_Z-Up_Y-Forward...
LogStaticMesh: Built static mesh [0.03s] /Game/Content/TestImport/Max_Z-Up_Y-Forward.Max_Z-Up_Y-Forward
LogInit:Display: 
LogInit:Display: Success - 0 error(s), 0 warning(s)
Steps to Reproduce
  1. Create a new blank project with no starter content
  2. Close the editor
  3. Import an FBX via command line using a command following this format:
    UE4Editor-Cmd.exe "<full path to target project>" -run=ImportAssets -AllowCommandletRendering -source="<full path to import target>" -dest="/Game/Content/<import folder>" -nosourcecontrol -replaceexisting
  4. Open the project

Result: Observe that the FBX failed to import

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Won't Fix
CreatedMar 14, 2017
ResolvedApr 20, 2021
UpdatedJul 28, 2021