When a sphere trace extends from an actor, if the sphere radius is large enough and/or the actor is close enough to one of the actors hit by the sphere, the reported hit location will be the same as the location of the actor where the sphere trace starts.
Ex:
Hit.Location == GetActorLocation()
Regression:
No - same behavior occurs in 4.14.3 Binary (CL3249277)
Result:
The trace shows that the location of the floor hit is the same location as where the character is standing.
Expected:
The trace report where the collision actually occurred, not the AActor location.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.14.3, 4.15 |
Target Fix | 4.17 |
Created | Mar 15, 2017 |
---|---|
Resolved | Apr 10, 2017 |
Updated | Apr 27, 2018 |