Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this.
RESULT
The project's file size is increased by 18MB
EXPECTED
The texture is compressed and has a smaller memory footprint therefore the total memory size shouldn't exceed 122MB
Head over to the existing Questions & Answers thread and let us know what's up.
| 4 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.14.3, 4.15 |
| Created | Mar 15, 2017 |
|---|---|
| Resolved | May 30, 2019 |
| Updated | Sep 16, 2019 |