Setting PrimaryComponentTick.bCanEverTick in a custom actor component's constructor does not does not stop the component from ticking after compile.
if (GEngine) { GEngine->AddOnScreenDebugMessage(-1, 4.f, FColor::Magenta, TEXT("Component Is Ticking")); }
Result:
Debug message is still shown on screen
Expected:
Debug message is not printed since component is set to not tick.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.14.3, 4.15, 4.19 |
Created | Mar 15, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
5830 - Algorithman |