When a function takes an interface as a parameter, calling that function from a blueprint implementing the interface does not recognize the parameter unless the blueprint's parent class directly inherits the interface.
Regression:
No- behavior occurs in 4.14.3 binary (Cl 3249277)
Result:
newListener variable is not set
Expected:
When the blueprint implements the interface, calling function recognizes value passed in as interface reference
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Created | Mar 16, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |