The Difference node no longer updates after the first call. It appears to save the values passed into it on it's first call
Note Possible workaround: If a clear node is used on the difference node it will clear out the saved values in the difference node
Expected: The first set of number would print out the difference between SetOne and SetTwo and the second print string call would print nothing
Result: The Difference node appears to save the first set of number provided to it and no longer updates those values
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3351956 |
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Main Commit | 3358685 |
Created | Mar 16, 2017 |
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Resolved | Mar 17, 2017 |
Updated | Jul 26, 2018 |