Packaging a blueprint project fails due to multiple ensures.
This does not occur in UE4/Main.
RESULT
Packaging fails due to multiple ensures.
UE4Editor_Engine!UBlueprintGeneratedClass::NeedsLoadForServer() blueprintgeneratedclass.cpp:1224 UE4Editor_CoreUObject!ConditionallyExcludeObjectForTarget() savepackage.cpp:837 UE4Editor_CoreUObject!FArchiveSaveTagExports::operator<<() savepackage.cpp:950 UE4Editor_CoreUObject!FPackageExportTagger::TagPackageExports() savepackage.cpp:3287 UE4Editor_CoreUObject!UPackage::Save() savepackage.cpp:4001 UE4Editor_UnrealEd!UEditorEngine::Save() editorengine.cpp:4177 UE4Editor_UnrealEd!UCookOnTheFlyServer::SaveCookedPackage() cookontheflyserver.cpp:2950 UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() cookontheflyserver.cpp:2002 UE4Editor_UnrealEd!UCookCommandlet::CookByTheBook() cookcommandlet.cpp:868 UE4Editor_UnrealEd!UCookCommandlet::Main() cookcommandlet.cpp:556 UE4Editor_Cmd!FEngineLoop::PreInit() launchengineloop.cpp:2035 UE4Editor_Cmd!GuardedMain() launch.cpp:127 UE4Editor_Cmd!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor_Cmd!WinMain() launchwindows.cpp:210 UE4Editor_Cmd!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3354499 |
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Main Commit | 3358685 |
Created | Mar 17, 2017 |
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Resolved | Mar 21, 2017 |
Updated | Apr 27, 2018 |