Description

Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order.

Steps to Reproduce

Create a new Actor blueprint
Open it
Select multiple Static Meshes from the content browser
Drag to the component window

Observe that you get a nested hierarchy of static mesh components rather than a collection of siblings.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43041 in the post.

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Fixed
Fix Commit3409487
Main Commit3431398
CreatedMar 17, 2017
ResolvedApr 26, 2017
UpdatedMay 12, 2017