Description

Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with.

Regression:
This issue affects 4.13.2, 4.14.3 and 4.15.0 Binary builds

Steps to Reproduce
  1. Create a new project (No template or starter content needed)
  2. Create an Actor class blueprint > Name it Test_BP > Open Test_BP
  3. Go to Test_BP's event graph and create a new INT variable
  4. Add the INT variable as a set to the event graph
  5. Right click the set node and choose Collapse to Function
  6. Copy and Paste the new node
  7. Expand the first function node and move it on the event graph
  8. Expand the second function node
  9. Pull a wire off of the first expanded node
    Result: The wire appears from the seconded expanded node
    Expected Result:The wire appears from the first expanded node

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13.24.14.34.15
Target Fix4.16
Fix Commit3385473
Main Commit3431398
Release Commit3396435
CreatedMar 20, 2017
ResolvedApr 7, 2017
UpdatedMay 12, 2017