UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false);
Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::UnlinkDrawList(), FStaticMesh::RemoveFromDrawLists() and FStaticMesh::~FStaticMesh()
Not reproduced in-house.
See https://udn.unrealengine.com/questions/353036/mac-build-crashes-constantly.html
Process 9622 stopped
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43125 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1 |
Target Fix | 4.16 |
Fix Commit | 3390933 |
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Main Commit | 3461201 |
Created | Mar 21, 2017 |
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Resolved | Apr 12, 2017 |
Updated | May 26, 2017 |