No known crash with users I had been in contact with on the latest PhysX plugin for 3dxMax or Maya. I've had a few posts dealing with using Apex and assigning cloth assets with no crashing so I feel this may be content specific.
User provided Information
UE4Editor_MeshUtilities!FSkeletalMeshNvRenderBuffer::getVertex() [meshutilities.cpp:1282] UE4Editor_MeshUtilities!nv::tess::expandIb() [nvtess.h:637] UE4Editor_MeshUtilities!nv::tess::buildTessellationBuffer() [nvtess.h:871] UE4Editor_MeshUtilities!FMeshUtilities::BuildSkeletalAdjacencyIndexBuffer() [meshutilities.cpp:1349] UE4Editor_UnrealEd!ApexClothingUtils::AssociateClothingAssetWithSkeletalMesh() [apexclothingutils.cpp:1022] UE4Editor_UnrealEd!ApexClothingUtils::ImportClothingSectionFromClothingAsset() [apexclothingutils.cpp:1562] UE4Editor_Persona!FPersonaMeshDetails::HandleSectionsComboBoxSelectionChanged() [personameshdetails.cpp:3536] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,FPersonaMeshDetails,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,FPersonaMeshDetails,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_Slate!STextComboBox::OnSelectionChanged() [stextcombobox.cpp:70] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,STextComboBox,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_Slate!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() [scombobox.h:440] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() [delegatesignatureimpl.inl:624] UE4Editor_Slate!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() [slistview.h:720] UE4Editor_Slate!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() [stablerow.h:473] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5075] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:238] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5064] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5531] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5508] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1698] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2120] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:980] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2977] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43161 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Created | Mar 21, 2017 |
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Resolved | Mar 31, 2017 |
Updated | Apr 27, 2018 |