When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice.
As the licensee mentioned, if a project uses heavy occlusion this could quickly become a costly resource.
1. Create new blank project.
2. With HMD plugged in, run VRPreview in default level.
3. Run the 'ProfileGPU' command.
Outcome The 'BeginOcclusionTests' is listed twice in the GPU profiler.
Expected The occlusion should only be called and listed once in the profiler's results.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43267 in the post.
2 |
Component | UE - Platform - XR |
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Affects Versions | 4.14.3, 4.15.1, 4.16 |
Created | Mar 23, 2017 |
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Resolved | Jan 3, 2019 |
Updated | Jan 10, 2019 |