Description

The editor is crashing when launching onto windows.

This is not occurring in Main.

Steps to Reproduce
  1. Open QAGame in the editor
  2. Launch onto Windows Machine
  3. Save the map with prompted

Result: Editor crashes before launching onto windows

Frequency: 3/3

Callstack
UE4Editor_RenderCore!FPendingCleanupObjects::FPendingCleanupObjects() renderingthread.cpp:1110 
UE4Editor_RenderCore!FlushRenderingCommands() renderingthread.cpp:1067 
UE4Editor_Engine!UTexture::ReleaseResource() texture.cpp:93 
UE4Editor_Engine!UTexture::UpdateResource() texture.cpp:104 
UE4Editor_CoreUObject!UObject::SetLinker() uobjectlinker.cpp:130 
UE4Editor_CoreUObject!FLinkerLoad::FindExistingExport() linkerload.cpp:2037 
UE4Editor_CoreUObject!FLinkerLoad::FindExistingExport() linkerload.cpp:2002 
UE4Editor_CoreUObject!FLinkerLoad::FindExistingExports() linkerload.cpp:1899 
UE4Editor_CoreUObject!FLinkerLoad::Tick() linkerload.cpp:729 
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() linkerload.cpp:449 
UE4Editor_CoreUObject!GetPackageLinker() linker.cpp:671 
UE4Editor_PackageDependencyInfo!FPackageDependencyInfo::DeterminePackageDependencies() packagedependencyinfo.cpp:1175 
UE4Editor_PackageDependencyInfo!`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies::DoWork() packagedependencyinfo.cpp:640 
UE4Editor_PackageDependencyInfo!FAsyncTask<`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies>::DoWork() asyncwork.h:264 
UE4Editor_PackageDependencyInfo!FAsyncTask<`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies>::DoThreadedWork() asyncwork.h:288
UE4Editor_Core!FQueuedThread::Run() threadingbase.cpp:442 
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76 

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Fixed
ComponentUE - Graphics Features
Affects Versions4.15.14.16
Target Fix4.15.24.16
Fix Commit3364091
Main Commit3365166
CreatedMar 23, 2017
ResolvedMar 24, 2017
UpdatedApr 27, 2018
View Jira Issue