The editor is crashing when launching onto windows.
This is not occurring in Main.
Result: Editor crashes before launching onto windows
Frequency: 3/3
UE4Editor_RenderCore!FPendingCleanupObjects::FPendingCleanupObjects() renderingthread.cpp:1110 UE4Editor_RenderCore!FlushRenderingCommands() renderingthread.cpp:1067 UE4Editor_Engine!UTexture::ReleaseResource() texture.cpp:93 UE4Editor_Engine!UTexture::UpdateResource() texture.cpp:104 UE4Editor_CoreUObject!UObject::SetLinker() uobjectlinker.cpp:130 UE4Editor_CoreUObject!FLinkerLoad::FindExistingExport() linkerload.cpp:2037 UE4Editor_CoreUObject!FLinkerLoad::FindExistingExport() linkerload.cpp:2002 UE4Editor_CoreUObject!FLinkerLoad::FindExistingExports() linkerload.cpp:1899 UE4Editor_CoreUObject!FLinkerLoad::Tick() linkerload.cpp:729 UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() linkerload.cpp:449 UE4Editor_CoreUObject!GetPackageLinker() linker.cpp:671 UE4Editor_PackageDependencyInfo!FPackageDependencyInfo::DeterminePackageDependencies() packagedependencyinfo.cpp:1175 UE4Editor_PackageDependencyInfo!`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies::DoWork() packagedependencyinfo.cpp:640 UE4Editor_PackageDependencyInfo!FAsyncTask<`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies>::DoWork() asyncwork.h:264 UE4Editor_PackageDependencyInfo!FAsyncTask<`FPackageDependencyInfo::AsyncDetermineAllDependentPackageInfo'::`2'::FResolvePackageDependencies>::DoThreadedWork() asyncwork.h:288 UE4Editor_Core!FQueuedThread::Run() threadingbase.cpp:442 UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:76
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.1, 4.16 |
Target Fix | 4.15.2, 4.16 |
Fix Commit | 3364091 |
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Main Commit | 3365166 |
Created | Mar 23, 2017 |
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Resolved | Mar 24, 2017 |
Updated | Apr 27, 2018 |