Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and replaced with a new setting that affects the merged actor as a whole.
Expected: The cast shadow information would be retained and only part of the mesh would cast a shadow or that the option for both pieces would be available to turn on and off
Result: The new mesh can only cast shadows as a whole or not at all
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43309 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.15.1 |
| Target Fix | 4.17 |
| Fix Commit | 3471235 |
|---|---|
| Main Commit | 3502661 |
| Created | Mar 24, 2017 |
|---|---|
| Resolved | Jun 2, 2017 |
| Updated | Apr 27, 2018 |