Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and replaced with a new setting that affects the merged actor as a whole.
Expected: The cast shadow information would be retained and only part of the mesh would cast a shadow or that the option for both pieces would be available to turn on and off
Result: The new mesh can only cast shadows as a whole or not at all
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43309 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.15.1 |
Target Fix | 4.17 |
Fix Commit | 3471235 |
---|---|
Main Commit | 3502661 |
Created | Mar 24, 2017 |
---|---|
Resolved | Jun 2, 2017 |
Updated | Apr 27, 2018 |