A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable.
This crash does not seem to be producing a callstack, at least in my test cases.
Error Message:
Assertion failed: RecursionNotAllowed.Increment() == 1 [Link Removed] [Line: 3657]
Result: Game crashes when attempting to launch
Expected: Game would launch successfully.
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.15.2 |
Fix Commit | 3367651 |
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Created | Mar 27, 2017 |
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Resolved | Mar 28, 2017 |
Updated | Apr 27, 2018 |