Overridden properties are not applied until after the construction script has been run. There may be some future discussions about making the properties for blueprint added components behave consistently with native added components, however, for the time being, this is the expected behavior.
Construction script not updating HISM array count, even when new elements are adding inside of the level.
Regression:
Issue occurs in 4.15.1 of the binary build
Using the same repro steps provided by the user in 4.14.3 and 4.13.2 could not reproduce the issue because new array elements could not be added from the actor in the level
Result: The print string will not update to the new instance count
Expected result: The print string updates to the new count
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.1 |
Created | Mar 27, 2017 |
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Resolved | Apr 3, 2017 |
Updated | Apr 27, 2018 |