When attaching an Actor during its BeginPlay, using SnapToTarget (when that
location is not already matched up to the parent) creates an offset on the client.
Result: The actor is offset on the client.
Expected: The behavior would be the same on the server and client.
Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.20 |
Target Fix | 4.22 |
Created | Mar 27, 2017 |
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Resolved | Nov 15, 2018 |
Updated | Jun 8, 2020 |