Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child actor component is removed.
Expected: The number of child actor components would remain the same and the Class for the child actor component would be toggled between 'B' and 'C'.
Result: Only the default class for the child actor component is used. If the user attempts to change the class the child actor component is removed.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.15.1 |
Target Fix | 4.17 |
Fix Commit | 3410385 |
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Main Commit | 3431398 |
Created | Mar 27, 2017 |
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Resolved | Apr 26, 2017 |
Updated | Jun 11, 2019 |