- Open the editor
- Open the level blueprint
- Create a "Convert screen space location to world space" node
- Create a "Convert mouse location to world space" node
- Notice that the "Convert Screen Space Location to world Space" node has the same tool tip as the "Convert mouse location to world space" node.
Expected: The tool tip would not mention the mouse because it simply takes in a screen position
Result: The Tool tip for the node says that it converts the mouse position when it will actually convert any screen position that it is given