Description

Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared.

Steps to Reproduce

See UDN

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43378 in the post.

2
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions4.17
Target Fix4.17
Fix Commit3386418
Main Commit3437043
CreatedMar 27, 2017
ResolvedApr 10, 2017
UpdatedJun 8, 2017