Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared.
See UDN
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43378 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3386418 |
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Main Commit | 3437043 |
Created | Mar 27, 2017 |
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Resolved | Apr 10, 2017 |
Updated | Jun 8, 2017 |