Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared.
See UDN
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43378 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3386418 |
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Main Commit | 3437043 |
Created | Mar 27, 2017 |
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Resolved | Apr 10, 2017 |
Updated | Jun 8, 2017 |