Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared.
See UDN
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-43378 in the post.
| 2 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.17 |
| Target Fix | 4.17 |
| Fix Commit | 3386418 |
|---|---|
| Main Commit | 3437043 |
| Created | Mar 27, 2017 |
|---|---|
| Resolved | Apr 10, 2017 |
| Updated | Jun 8, 2017 |